NOTICE- Site Will Not Receive Updates for at least 30 Days.
In mid June, we will start up work on this site again.
-No tenth prestige hacks have been provided for a while, and is pending whether or not I will do them for free still.
-BDTR has been not been halted, and will be seeing a new system as for it to take less time to add tutorials. I will most likely use Wikia. This way others may add too, and formatting is easy. I will define how this will work soon, and plan on combining references for the single largest COD reference on the internet.
Our CURRENT projects-
-I am nearly finished with the first Bio-Designs Call Of Duty map. It is a unique sniper map unlike any other for COD2. It will be later converted to COD4 after it is finished. It employs a unique theme, and no custom textures. It also includes animation. The name? VOID. I will finish by the end of June.
-Gangstafier and I are considering two mapping projects. The first will model a MOHH2 Map in COD2 and COD4. We are currently designing port, sewers, and village, and will pick one to make.
The second surprisingly involves a popular MMO.... yes, Runescape. WHY you ask? We thought taking a MMO design and turn it into a FPS map. Why Runescape? It is easier to model. Since both of these maps will be made by eye. If you have a way to get ANY info on extracting MOHH2 maps or getting coordinates for EITHER game, PLEASE inform us. Upon completion, you will get a major credit for making a map, most likely put in the loading screen and in the map itself.
-I am working on designs for two small COD4 maps, one a special shotgun map. These will be started upon the completion of the VOID project, and one is definite to include the VOID theme.
-I am also learning Maya, and considering making weapons mods for COD4.